Game artificial intelligence

Results: 615



#Item
311Computing / Artificial intelligence / Non-player character / Strong AI / Prolog / Planner / Game programmer / Video game genres / Video game bot / Video game development / Software development / Software

Game Design for Classical AI Ian Horswill Northwestern University [removed] Abstract

Add to Reading List

Source URL: www.exag.org

Language: English - Date: 2014-08-29 15:44:34
312Source / Game engine / Behavior / Video game development / Simulation / Artificial intelligence

Applications Putting AI in Entertainment: An AI Authoring Tool for Simulation and Games Daniel Fu and Ryan Houlette, Stottler Henke Associates

Add to Reading List

Source URL: www.stottlerhenke.com

Language: English - Date: 2002-10-04 16:22:08
313Planning Domain Definition Language / Non-player character / Interactive storytelling / Artificial intelligence / Gaming / Games / Human behavior / Video game development / Dispute resolution / Mediation

Gameplay as On-Line Mediation Search Justus Robertson and R. Michael Young Liquid Narrative Group Department of Computer Science North Carolina State University Raleigh, NC 27695

Add to Reading List

Source URL: www.exag.org

Language: English - Date: 2014-08-29 15:44:16
314Search algorithms / Abstract strategy games / Board games / Computer chess / Computer Go / Minimax / Morpion solitaire / Alpha-beta pruning / Monte Carlo method / Games / Mathematics / Game artificial intelligence

Monte Carlo Tree Search Cameron Browne Computational Creativity Group Imperial College London March 2012

Add to Reading List

Source URL: ccg.doc.gold.ac.uk

Language: English - Date: 2013-09-18 10:01:20
315Computational neuroscience / Reinforcement learning / Dynamic game difficulty balancing / Q-learning / N-gram / Artificial neural network / Machine learning / Science / Artificial intelligence

345 Ludic Computing Lecture 12 Adaptive Games Simon Colton & Alison Pease Computational Creativity Group

Add to Reading List

Source URL: ccg.doc.gold.ac.uk

Language: English - Date: 2013-09-18 10:00:48
316Applied mathematics / Detection theory / Game artificial intelligence / Minimax / Computational complexity theory / Discrete mathematics / Linear search problem / Mathematics / Game theory / Search algorithms

Multi-step Multi-sensor Hider-Seeker Games Erik Halvorson, Vincent Conitzer and Ronald Parr Duke University Department of Computer Science {erikh, conitzer, parr}@cs.duke.edu Abstract

Add to Reading List

Source URL: www.cs.duke.edu

Language: English - Date: 2009-04-15 13:35:14
317Search algorithms / Artificial intelligence / Evolutionary algorithms / Abstract strategy games / Collective intelligence / Swarm intelligence / Genetic algorithm / Particle swarm optimization / Swarm behaviour / Mathematics / Applied mathematics / Cybernetics

Applying Co-Evolutionary Particle Swarm Optimization to the Egyptian Board Game Seega Ashraf M. Abdelbar Department of Computer Science American University in Cairo [removed]

Add to Reading List

Source URL: infoscience.epfl.ch

Language: English - Date: 2011-07-09 03:33:21
318Artificial intelligence / Visual programming language / Game engine / Application programming interface / Actor model / Software / Video game development / Software development / Computing

Towards an AI Behavior Toolkit for Games Ryan Houlette*, Daniel Fu*, and David Ross** * Stottler Henke Associates Inc 1660 S Amphlett Blvd, Suite 350 San Mateo, CA 94402

Add to Reading List

Source URL: www.stottlerhenke.com

Language: English - Date: 2002-07-23 13:40:14
319Models of computation / Algorithm / Mathematical logic / Theoretical computer science / Artificial intelligence / Mathematics / Multi-agent system / Game theory / Agent-based model / Science / Applied mathematics / Theory of computation

Czech Technical University in Prague Faculty of Electrical Engineering Doctoral Thesis July 2014

Add to Reading List

Source URL: cyber.felk.cvut.cz

Language: English - Date: 2014-08-05 04:41:01
320Artificial intelligence / Applied mathematics / Heuristic function / Routing algorithms / Game artificial intelligence / Best-first search / Breadth-first search / Admissible heuristic / Tree traversal / Search algorithms / Mathematics / Heuristics

Balancing Exploration and Exploitation in Classical Planning

Add to Reading List

Source URL: gki.informatik.uni-freiburg.de

Language: English - Date: 2014-08-08 04:50:28
UPDATE